﻿using System.Collections.Generic;
using Script.Function.Posion.Data;

namespace Script.Function.PoisonGame.Data
{
    public class PlayerData
    {
        private int _id;
        
        private string _name;
        
        private List<CardData> _handCards;

        public PlayerData()
        {
            _handCards = new List<CardData>();
        }

        public void SetHandCard(List<CardData> cards)
        {
            _handCards = cards;
        }
    }
}